UE5 / SCENE · LIGHTING · CAMERA · SEQUENCER
Han ZongkunUE5 Real-time Scene & Lighting Artist
Photography graduate and commercial-photography lighting assistant creating real-time UE5 scenes, environment lighting, Cine Camera, and Sequencer work. Three selected cases cover scene staging, multi-state level organization, lighting look development, camera movement, narrative reveal, and lighting-contribution breakdowns.
Shanghai · Open to UE5 Scene / Real-time Content / Lighting Roles
CASE / 05Scene / Multi-State / Camera / Sequence
American Bank
Day, Pre-Storm, and Night lighting states share one bank intersection, with authored scene staging, Cine Camera, and sequence output.View case ↗Featured Work
03 → 04
CASE / 03Baked Narrative Lighting / Reveal
Presidential Office
Authority → Procedure → Reveal structures the sequence before a blue-violet inspection cue briefly exposes the hidden clue.
CASE / 04Lighting Breakdown / Camera Continuity
Historic Saloon
Hard sunset, controlled shadow, and selective support shape the timber interior across three contribution checks.About
From photography to UE5 real-time scenes and lighting
My photography training shaped how I read direction, softness, color temperature, contrast, framing, and visual focus. In UE5, I extend those decisions into real-time scenes, lighting states, camera composition, and moving-shot validation.
Lighting remains my visual advantage, supported by Scene / Level, Cine Camera, Sequencer, and look-development skills. Case 005 demonstrates multi-state organization and sequence output; Case 003 focuses on a baked narrative reveal; Case 004 documents lighting contributions and camera continuity.
CONTACT / RESUME