UE5 / SCENE · LIGHTING · CAMERA · SEQUENCER

Han ZongkunUE5 Real-time Scene & Lighting Artist

Photography graduate and commercial-photography lighting assistant creating real-time UE5 scenes, environment lighting, Cine Camera, and Sequencer work. Three selected cases cover scene staging, multi-state level organization, lighting look development, camera movement, narrative reveal, and lighting-contribution breakdowns.

Shanghai · Open to UE5 Scene / Real-time Content / Lighting Roles

About

From photography to UE5 real-time scenes and lighting

My photography training shaped how I read direction, softness, color temperature, contrast, framing, and visual focus. In UE5, I extend those decisions into real-time scenes, lighting states, camera composition, and moving-shot validation.

Lighting remains my visual advantage, supported by Scene / Level, Cine Camera, Sequencer, and look-development skills. Case 005 demonstrates multi-state organization and sequence output; Case 003 focuses on a baked narrative reveal; Case 004 documents lighting contributions and camera continuity.

Personal WorkConceptual photography and image studies ↗

CONTACT / RESUME

Shanghai · UE5 Scene / Real-time Content / Lighting